![]() ![]() I don’t think there will be a critical mass of players for this game to be successful. There may be 40,000 stone just over the border in Clwyd or Cheshire. (I have managed to nab about 400) Everyone is short of the same resource it seems and I am in a corner plot where, with my village centered, more than a third of my screen is blank territory. ![]() I could find stone to pillage if I was lucky but while I see stone out there I can’t get to it before is gone. Building scouts is something you can easily lock yourself out of while pursuing a different strategy. That is the ONLY thing I can do with my time, other than play internet chat on their forums (its bad). The only other thing I can do is pillage with my scouts. After 12+ hours I don’t have enough stone to do it. For instance I really need to build a Market at this point. Without buying the cards the game comes to a stop. It’s supposedly a time/money tradeoff, except that they neglect the third option of “play something else.” It offends my design sensibilities and is a deal-breaker once the promo period wears off. What I don’t appreciate is that the ability to queue things is a for-pay feature. The “do things now, come back later” thing is sort of okay, and it fits with my schedule. It’ll work for a while until the point-buy prices get too high and the market prices get too low, but at the end I walk away with a bunch of “free” production techs. Every village has an accompanying castle. I’ve been selling surplus goods, using the money to buy research points to increase production, which increases my surplus goods, etc. A village is any settlement owned by a player in Stronghold Kingdoms. Selling goods at the market is complex–you have to research markets, build a market, and then recruit a merchant (same screen as scout recruitment). Still, I wouldn’t dump too many points into any one thing, well, except maybe Arts research because that serves as an always-on multiplier. Orchards are cheap to build (in terms of wood and stone), while dairy farms are more expensive. ![]() Villages are managed through two layers: the economic and military view. Villages Each player starts out with a village that can be populated with buildings and defended by units. A simple Dairy farm gives substantially more food.Įr, not quite. Stronghold Kingdoms is a lightweight management simulator that plots the player in a large world map based on various real-world locations, in real time. Having the ability to self-publish the title on Steam, the studio was not only able to find a new audience, but also able to host thousands of active players on a monthly basis.I think I may have made a mistake pumping so many research points into Orchard production. These would later become the game’s core fans that later helped improve Stronghold Kingdoms even further. In order to test out early builds, Firefly invited players who provided feedback. Given the lack of resources, Firefly needed to make an MMO with only a handful of developers. For lack of a better term, Firefly said that the game was their “hail Mary shot.” In a press statement, Firefly revealed that Stronghold Kingdoms was developed at a time when the studio had to scale down its operations mainly due to the 2008 recession and its impact on investors. From starting as a small prototype, it became Firefly’s most successful title and saving the studio from collapse. Stronghold Kingdoms was developed by Firefly Studios and was launched in open beta back in November 2010. If this is the first time you’re hearing about Stronghold Kingdoms, don’t worry as we’re going to take a journey into the past. Be ready for a massive war as hundreds of players take on the role of kings and fight for power. With the new world map, players can expect to experience what should be a different political structure. Stronghold Kingdoms is a game that offers online castle building, political intrigue, and siege warfare. ![]() How can I protect my village Your castle never sleeps, but you can As a new player with a single village, you do not need to worry too much about the safety of your cas. In particular, this one is based on 1300 AD Europe with its splintered nations and city states. Building up a strong castle is always recommended, but with pillage and ransack attacks you need to build a bit further out as once attacker. What better way to celebrate than to release a brand new update? This one brings the new “Kingmaker” world map to Stronghold Kingdoms, which introduces a new type of historical game world. Stronghold Kingdoms is turning 10 years old this month. ![]()
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